What we do
Since 2014, we’ve been creating memorable experiences in Source 1 (Garry’s Mod). At the start of 2020, we were fortunate enough to be able to bring that experience into Source 2 with S&box to help creators and teams improve and ship polished projects.
Onboarding / Deployment
We teach solo devs and teams how to work more efficiently in S&box, alone or together—workflows, tools, and systems.
Brand Building
We help teams and orgs plan marketing strategies and build a brand that’s consistent, recognizable, and ready to grow.
Development Tools
Small utilities and helpers to speed up repetitive work and reduce mistakes.
Level Design
Designed in Hammer or built with the Scene Editor mapping tools. Blockouts, revisions, and complete maps.
Programming
C# gameplay systems, UI, and networking in S&box. Round logic, interactions, and menus.
Asset Importing (UE, Unity, Blender)
Import assets from Blender, Unreal, Unity, and Garry’s Mod into S&box (FBX, OBJ, glTF/GLB, PNG, TGA).
Games/Scenes For Streamers
Interactive games and scenes for streams and video content. Create memorable moments with your viewers.
Game/Web Hosting
Low-latency hosting on HyberHost infrastructure with Pterodactyl/TCAdmin panels, UK + CA locations, DDoS protection, and 24/7 support.