Paid / Rev-share
40% rev-share offered
$3,000 Up Front
License
Proprietary / studio terms
Description
EXAMPLE JOB NOT REAL SORRY BOIS
I’m building a small multiplayer game in s&box and need help turning the design into something shippable. I’m handling direction and integration; I’m looking for someone strong in C# gameplay and level design / blockout-to-ship who enjoys iterating with feedback.
What you’d do
Implement and refine gameplay systems in C# (round flow, interactions, UI hooks as needed).
Own layout and level design: blockouts, pacing, sightlines, and polish passes working from rough goals and references.
Collaborate on playtests and tuning; document anything non-obvious for the rest of the team.
Compensation
$3,000 upfront on agreed milestones.
40% rev-share on net revenue from the project after release, split per our written agreement.
Open to discussing milestone breakdown before we start.
Terms
Work is under proprietary / studio terms — code, levels, and other deliverables are owned by the project unless we agree otherwise in writing. No redistribution of project assets outside the team.
Nice to have
Prior s&box or Source 2-style workflow is a plus, not required if you’re willing to ramp quickly.
How to apply
Reply with a short note on your C# and level design experience, 1–2 relevant examples (links or video), and how you’d like to structure the first milestone. Questions welcome.
Skills
- C#
- Level Design
Contact
Discord
subzero_studios